Update to lvgl v7.2 and merge master
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.github/auto-comment.yml
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# Comment to a new issue.
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pullRequestOpened: |
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Thank you for raising your pull request.
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To ensure that all licensing criteria is met all repositories of the LVGL project apply a process called DCO (Developer's Certificate of Origin).
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The text of DCO can be read here: https://developercertificate.org/
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For a more detailed description see the [Documentation](https://docs.lvgl.io/latest/en/html/contributing/index.html#developer-certification-of-origin-dco) site.
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By contributing to any repositories of the LVGL project you state that your contribution corresponds with the DCO.
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No further action is required if your contribution fulfills the DCO. If you are not sure about it feel free to ask us in a comment.
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README.md
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README.md
@ -42,23 +42,7 @@ For more details please refer to [Micropython ESP32 README](https://github.com/m
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### For JavaScript port
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You need Emscripten installed and working. There are lots of guides about that on the web, but here's the [official one](https://emscripten.org/docs/getting_started/index.html).
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Once you have Emscripten working, you also need to install the `clang` package:
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1. `cd <path to emsdk>`
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2. `./emsdk install clang-e<sdk version>-64bit # for example: clang-e1.30.0-64bit`
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3. `./emsdk activate clang-e<sdk version>-64bit`
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Now you can build the JavaScript port.
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1. `cd <path to lv_micropython>`
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2. `. ./emsdk_env.sh`
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3. `git checkout lvgl_javascript`
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4. `git submodule update --init --recursive` (*can be very important!*)
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5. `cd ports/javascript`
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6. `make`
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7. Run an HTTP server that serves files from the current directory.
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8. Browse to `/lvgl_editor.html` on the HTTP Server.
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Refer to the README of the `lvgl_javascript` branch: https://github.com/lvgl/lv_micropython/tree/lvgl_javascript#for-javascript-port
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## Super Simple Example
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Subproject commit 5ed21f16a9e2e85347a6b347fc16de6bd4b1a0d8
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Subproject commit 1738b993ea94a2f63c98dae54fe3cc71029f5fef
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